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Post by Dumbledore on May 4, 2004 4:47:48 GMT -5
A Seeker can not spot the snitch till their team has at least 30 points (3 goals). They can then start to chase the snitch. The seeker must chase the snitch for three turns in a row then they can go in for the catch. To make sure they have caught the snitch one player from the opposing side will ask him/her a question. THE QUESTION MUST COME FROM THE HARRY POTTER BOOKS!! NO HELP IS ALLOWED! IF THIS HAPPENS THEN THE SEEKER (from the oposite team) LOSES A TURN AND IS FORCED TO START OVER FROM CHASING. If the seeker (from the team we started with) gets the question wrong they must chase the snitch down for one more turn before catching it again.
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